Mapping volumes rather than surfaces could solve graphics problems in animation and computer-aided design

In computer graphics and computer-aided design (CAD), 3D objects are often represented by the contours of their outer surfaces. Computers store these shapes as "thin shells," which model the contours of the skin of an animated character but not the flesh underneath.

from Tech Xplore - electronic gadgets, technology advances and research news https://ift.tt/l9IV1Qg

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